For the past several years, I have worked freelance on personal and commission projects whilst studying the wealth of documentation available for Blender and Unreal Engine to propel my abilities and knowledge of these softwares forward. It is my goal to be the best at what I do, and become an indispensable asset for you. I am proficient in high resolution sculpting, retopology, hard surface and organic modeling, UV texturing, rigging and have some experience with basic animating as well.
Having worked with a diverse range of clientele over the past seven years, I have learned to communicate effectively and efficiently to produce a significant range in style, quality and poly counts per the client and project specifications within strict deadlines provided to me. With a wealth of anatomy and art textbooks available at my disposal, I always strive to create the best possible product for my clients, having more than once heard that I took a concept directly out of their mind and then presented it back to them in 3D.